Step 1: Choose a Race
Step 2: Choose a Class
Step 3: Generate Ability Scores
Step 4: Fill in Combat Stats
Step 5: Choose a Unique Trait
Step 6: Icon Relationships
You’re standing at the front of the room. Rows of desks filled with your peers smiling up at you. You walk to your seat after your presentation. You nailed it. All that prep was worth it. What does this have to do with 13th Age? That’s right folks, we’re talking about classes!
Barbarian | Bard | Cleric | Fighter | Paladin | Ranger | Rogue | Sorcerer | Wizard
![Classes by Difficulty](https://where2game.wordpress.com/wp-content/uploads/2018/09/gradiantclasses.png?w=352&h=479)
The classes here are put in order of difficulty for easy reference. This doesn’t mean that a new player cannot play a more advanced class, but rather that there is more time involved in learning this character and playing them effectively in combat situations.
Choosing a class affects:
- Hit points (how much damage you can absorb before falling unconscious)
- Abilities you start with
- Gear such as weapons and armour you start with
- Combat Statistics such as Defence and Armour Class (AC)
- Recoveries
- # of Feats
- Talents
Below you fill find a handy break down on each class.
Barbarian
Whether it’s a primal rage or a cultured one, Barbarians are fueled by rage and are exceptionally good at hitting whatever they desire.
Barbarian Statistics
Ability Bonus | +2 STR / +2 CON** |
Initiative* | DEX mod + Lvl |
Armour Class (light)* | 12 + middle mod of CON / DEX / WIS + level |
Armour Class (light + shield)* | 13 + middle mod of CON / DEX / WIS + level |
P. Def.* | 11 + middle mod of STR / DEX / CON + level |
M. Def.* | 10 + middle mod of INT / WIS / CHA + level |
HP* | (7 + CON mod) x 3 |
Recovery | (probably) 8 |
Recovery Die* | (1d10 x lvl) + CON mod |
Background | 8 pts (max 5 in any one) |
Icon Relationships | 3 points |
Talents* | 3 adventurer |
Feats* | 1 per Lvl |
Class Feature: | Barbarian Rage |
Bard
Minstrels, storytellers and jesters, bards are known for their jack-of-all trades ability and their way of spinning stories and songs to entertain or satirize.
Bard Statistics
Ability Bonus | +2 DEX / +2 CHA** |
Initiative* | DEX mod + Lvl |
Armour Class (light)* | 12 + middle mod of CON / DEX / WIS + level |
P. Def.* | 10 + middle mod of STR / DEX / CON + level |
M. Def.* | 11 + middle mod of INT / WIS / CHA + level |
HP* | (7 + CON mod) x 3 |
Recovery | (probably) 8 |
Recovery Die* | (1d8 x lvl) + CON mod |
Background | 8 pts (max 5 in any one) |
Icon Relationships | 3 points |
Talents* | 3 |
Feats* | 1 per Lvl |
Class Feature: | Balladeer |
Cleric
It is a rare individual who is able to commune with a deity. The gods are rather silent in this age unless you’re lucky enough to have a blessed one speak to you directly. Clerics spread the word of the gods (or one god) and fight as a practical matter.
Cleric Statistics
Ability Bonus | +2 STR / +2 WIS** |
Initiative* | DEX mod + Lvl |
Armour Class (heavy)* | 14 + middle mod of CON / DEX / WIS + level |
Armour Class (heavy+ shield)* | 15 + middle mod of CON / DEX / WIS + level |
P. Def.* | 11 + middle mod of STR / DEX / CON + level |
M. Def.* | 11 + middle mod of INT / WIS / CHA + level |
HP* | (7 + CON mod) x 3 |
Recovery | (probably) 8 |
Recovery Die* | (1d8 x lvl) + CON mod |
Background | 8 pts (max 5 in any one) |
Icon Relationships | 3 points |
Talents* | 3 |
Feats* | 1 per Lvl |
Class Features: | Heal spell and Ritual Magic |
Fighter
Whether you’re a soldier on leave, a mercenary, a guardsman, or a former gladiator, the fighter is proficient with weapons and armour. There are as many flavours of fighters are there are roles in an army and then some.
Fighter Statistics
Ability Bonus | +2 STR / +2 CON** |
Initiative* | DEX mod + Lvl |
Armour Class (heavy)* | 15 + middle mod of CON / DEX / WIS + level |
Armour Class (heavy+ shield)* | 16 + middle mod of CON / DEX / WIS + level |
P. Def.* | 10 + middle mod of STR / DEX / CON + level |
M. Def.* | 10 + middle mod of INT / WIS / CHA + level |
HP* | (8 + CON mod) x 3 |
Recovery | (probably) 9 |
Recovery Die* | (1d10 x lvl) + CON mod |
Background | 8 pts (max 5 in any one) |
Icon Relationships | 3 points |
Talents* | 3 |
Feats* | 1 per Lvl |
Class Feature: | Threatening |
Paladin
While clerics may be the mouthpiece of the gods, the paladin is their firm hand. They are martially trained to complete missions for these gods and what is right. While they not all be bastions of good, their aim is laser focused.
Paladin Statistics
Ability Bonus | +2 STR / +2 CHA** |
Initiative* | DEX mod + Lvl |
Armour Class (heavy)* | 16 + middle mod of CON / DEX / WIS + level |
Armour Class (heavy+ shield)* | 17 + middle mod of CON / DEX / WIS + level |
P. Def.* | 10 + middle mod of STR / DEX / CON + level |
M. Def.* | 12 + middle mod of INT / WIS / CHA + level |
HP* | (8 + CON mod) x 3 |
Recovery | (probably) 8 |
Recovery Die* | (1d10 x lvl) + CON mod |
Background | 8 pts (max 5 in any one) |
Icon Relationships | 3 points |
Talents* | 3 |
Feats* | 1 per Lvl |
Class Feature: | Smite Evil |
Ranger
Whether it’s through martial training, or just a nomadic lifestyle that has left you with the senses to survive in the wilderness, the ranger is a formidable foe in combat working as bounty hunters or trackers.
Ranger Statistics
Ability Bonus | +2 STR / +2 DEX / +2 WIS** |
Initiative* | DEX mod + Lvl |
Armour Class (light)* | 14 + middle mod of CON / DEX / WIS + level |
P. Def.* | 11 + middle mod of STR / DEX / CON + level |
M. Def.* | 10 + middle mod of INT / WIS / CHA + level |
HP* | (7 + CON mod) x 3 |
Recovery | (probably) 8 |
Recovery Die* | (1d8 x lvl) + CON mod |
Background | 8 pts (max 5 in any one) |
Icon Relationships | 3 points |
Talents* | 3 |
Feats* | 1 per Lvl |
Class Features: | Basic Attack with access to tracking or animal companions |
Rogue
The rogue class is a varied one that can feature thugs, riffraff, charlatans, treasure hunters, bounty hunters, thieves, or diplomats. This is an extremely varied class who focuses on working with allies but also works well on its own.
Rogue Statistics
Ability Bonus | +2 DEX / +2 CHA** |
Initiative* | DEX mod + Lvl |
Armour Class (light)* | 12 + middle mod of CON / DEX / WIS + level |
P. Def.* | 12 + middle mod of STR / DEX / CON + level |
M. Def.* | 10 + middle mod of INT / WIS / CHA + level |
HP* | (6 + CON mod) x 3 |
Recovery | (probably) 8 |
Recovery Die* | (1d8 x lvl) + CON mod |
Background | 8 pts (max 5 in any one) |
Icon Relationships | 3 points |
Talents* | 3 |
Feats* | 1 per Lvl |
Class Features: | Momentum, Sneak Attack, and Trap sense |
Sorcerer
The winds of magic are a ever blowing in 13th Age and that power has trickled down to ones who have not studied its long-lasting effects. To say that a wizard and a sorcerer are the same would be very far from the truth. A wizard studies intensively to understand each spell cast, while a sorcerer just channels their will into magic. The latter is a lot more dangerous when you don’t understand the effects your will may create.
Sorcerer Statistics
Ability Bonus | +2 CON/ +2 CHA** |
Initiative* | DEX mod + Lvl |
Armour Class (light)* | 10 + middle mod of CON / DEX / WIS + level |
P. Def.* | 11 + middle mod of STR / DEX / CON + level |
M. Def.* | 10 + middle mod of INT / WIS / CHA + level |
HP* | (6 + CON mod) x 3 |
Recovery | (probably) 8 |
Recovery Die* | (1d6 x lvl) + CON mod |
Background | 8 pts (max 5 in any one) |
Icon Relationships | 3 points |
Talents* | 3 |
Feats* | 1 per Lvl |
Class Features: | Access to Wizardry (3rd lvl), Breath Weapon, Chain, Dancing Lights, Gather Power, Random Energy |
Wizard
Studying arcane books of the Archmage, the lineages of arcane masters, or the school books from their academy. The books are less important than the time and learning process the learned masters of magic put into calculating every arcane formula.
Wizard Statistics
Ability Bonus | +2 INT / +2 WIS** |
Initiative* | DEX mod + Lvl |
Armour Class (light)* | 10 + middle mod of CON / DEX / WIS + level |
P. Def.* | 10 + middle mod of STR / DEX / CON + level |
M. Def.* | 12 + middle mod of INT / WIS / CHA + level |
HP* | (6 + CON mod) x 3 |
Recovery | (probably) 8 |
Recovery Die* | (1d6 x lvl) + CON mod |
Background | 8 pts (max 5 in any one) |
Icon Relationships | 3 points |
Talents* | 3 |
Feats* | 1 per Lvl |
Class Features: | Cantrips, Cyclic Spells, and Ritual Magic |
To continue on the character generation adventure, click the next button below. To head back up to a particular class, please see the links below.
Barbarian | Bard | Cleric | Fighter | Paladin | Ranger | Rogue | Sorcerer | Wizard